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Legal Agreement

By entering our Intellivision ROMs section, you MUST agree with the following disclaimer:
The ROMs on the following pages are for backup purposes only. If you do not own the actual game, you must delete the ROM from your hard drive within 24 hours.

These ROMs will never be sold for profit, or distributed with emulators as a package.

For legal issues, if you are affiliated with any government, anti-piracy group, IDSA group, former workers of, or any other related groups or organizations, you will not enter the website, download any of the files, or view any of the HTML. If you enter this site, you disagree to these terms violate code 431.322.12 of the Internet Privacy Act signed by Bill Clinton in 1995. This means you cannot persecute our ISP(s), any person(s), or company that is storing these files. You cannot persecute family, friends, individual(s) who runs or maintains this website, visitors, or anyone affiliated with this website.

We reserve the right to change this policy any time.

If you agree to all of the above, you may enter. We have about 185 Intellivision Games

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History of Intellivision

The Intellivision was developed by Mattel Electronics, a subsidiary of Mattel formed expressly for the development of electronic games. The console was test marketed in Fresno, California, in 1979 with a total of four games available, and went nationwide in 1980 with a price tag of $299 and a pack-in game: Las Vegas Blackjack. Though not the first system to challenge Atari (systems from Fairchild Semiconductor, Bally, and Magnavox were already on the market), it was the first to pose a serious threat to Atari's dominance. A series of ads featuring George Plimpton were produced which mercilessly attacked the Atari 2600's lesser capabilities with side-by-side game comparisons.

One of the slogans of the television advertisements stated that Intellivision was "the closest thing to the real thing"; one example in an advertisement compared golf games - the others had a blip sound and cruder graphics, while Intellivision featured a realistic swing sound and striking of the ball, and graphics that suggested a more 3D look, although undoubtedly crude when compared with modern game consoles.

Like Atari, Mattel marketed their console to a number of retailers as a rebadged unit. These models include the Radio Shack Tandyvision, the GTE-Sylvania Intellivision, and the Sears Super Video Arcade. (The Sears model was a particular coup for Mattel, as Sears was already selling a rebadged Atari 2600 unit, and in doing so making a huge contribution to Atari's success.)

In that first year Mattel sold 175,000 Intellivision consoles, and the library grew to 19 games. At this point in time, all Intellivision games were developed by an outside firm, APh. The company recognized that what had been seen as a secondary product line might be a big business. Realizing that potential profits are much greater with first party software, Mattel formed its own in-house software development group.

The original five members of that Intellivision team were manager Gabriel Baum, Don Daglow, Rick Levine, Mike Minkoff and John Sohl. Levine and Minkoff (a long-time Mattel Toys veteran) both came over from the hand-held Mattel games engineering team. To keep these programmers from being hired away by rival Atari, their identity and work location was kept a closely guarded secret. In public, the programmers were referred to collectively as the Blue Sky Rangers.

By 1982 sales were soaring. Over two million Intellivision consoles had been sold by the end of the year, earning Mattel a $100,000,000 profit. This was a big year for Mattel. Third party Atari developers Activision, and Imagic began releasing games for the Intellivision, as did hardware rivals Atari and Colecovision. Mattel created M Network branded games for Atari and Coleco's systems. The most popular titles sold over a million units each.

The original 5-person Mattel game development team had grown to 110 people under now-Vice President Baum, while Daglow led Intellivision development and top engineer Minkoff directed all work on all other platforms.


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