Main Menu
- Home
- Emulators
- Affiliation
- Contact
- Disclaimer
- Webmasters $$$
- Broken Links
- F.A.Q.

Roms
- Amiga
- Amstrad CPC
- Atari 2600
- Atari 5200
- Atari 7800
- Atari 8bit
- Atari Jaguar
- Atari Lynx
- ChannelF
- Colecovision
- ColorComputer
- Commodore 64
- Game and Watch
- Gameboy
- Game Gear
- Intellivision
- Master System
- MTX
- Nintendo NES
- Oric
- PCEngine
- Raine
- Sam Coupe
- Super Nintendo
- Supervision
- Tandy Color
- Thomson MO5
- Vectrex
- Virtual Boy
- Watara
- Wonderswan


Legal Agreement

By entering our Commodore 64 ROMs section, you MUST agree with the following disclaimer:
The ROMs on the following pages are for backup purposes only. If you do not own the actual game, you must delete the ROM from your hard drive within 24 hours.

These ROMs will never be sold for profit, or distributed with emulators as a package.

For legal issues, if you are affiliated with any government, anti-piracy group, IDSA group, former workers of, or any other related groups or organizations, you will not enter the website, download any of the files, or view any of the HTML. If you enter this site, you disagree to these terms violate code 431.322.12 of the Internet Privacy Act signed by Bill Clinton in 1995. This means you cannot persecute our ISP(s), any person(s), or company that is storing these files. You cannot persecute family, friends, individual(s) who runs or maintains this website, visitors, or anyone affiliated with this website.

We reserve the right to change this policy any time.

This Section currently has the letters [# - W] complete, im working very hard to finish all section as soon as possible, letters [# - W] have about 12,046 Games.

ENTER GAMES



History of Commodore 64

In January 1981, MOS Technology, Inc., Commodore's integrated-circuit design subsidiary, initiated a project to design the graphic and audio chips for a next generation video game console. Design work for the chips was completed in November 1981, but the console project was soon cancelled after a meeting with Commodore president Jack Tramiel. Tramiel wanted the chips to form the base for a sequel to the very popular VIC-20 with 64 kB of RAM, which was double the amount of RAM many computers contained in late 1981. Although 64 kB of RAM was very expensive, Tramiel knew that DRAM prices were falling, and that it would eventually drop to an acceptable level before going into full production.

The design team was given less than two months to develop a working prototype—codenamed the VIC-30—so that it could be finished in time for the winter Consumer Electronics Show in January 1982. The C64 made an impressive debut, as David A. Ziembicki, a former Production Engineer at Commodore, recalled: "All we saw at our booth were Atari people with their mouths dropping open, saying, 'How can you do that for $595?'". The cost of building each C64 was estimated at US$135 due to Commodore's vertical integration and more crucially, MOS Technology's integrated-circuit fabrication facilities, leaving a large margin to work with.

The C64 faced a wide range of competing home computers at its introduction in August 1982. With an impressive price point coupled with the 64's advanced hardware, it quickly out-classed many of its competitors. In the United States the greatest competitors to the C64 were the Atari 800 and Apple II. The Atari 800 was very similar in hardware terms, but it was very expensive to build, which soon forced Atari to move their production to the Far East. It also forced Atari to redesign their machine to be more cost effective, resulting in the 600XL/800XL line. The aging Apple II was no match for the C64's graphics and sound abilities, but was very expandable with its internal expansion slots, a feature lacking in the 64.

All rights reserved.© Copyright 2008 OldiesGames.net Best Links: RomsCentral