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History of Atari Jaguar

In 1991, the Sega Genesis was at the cutting edge of videogame technology in America and enjoying strong sales. NEC's Turbografx-16 was a distant second, and the Super Nintendo was yet to be released. Rumors swirled about various new peripherals and consoles - Genesis and Neo-Geo CD drives, the Sony Playstation, and a CD drive for the forthcoming Super Nintendo. Another rumor to circulate in 1991 was that Atari was back with a new 32-bit console called the Panther that was set to debut against the Super Nintendo later that year. However, after the Summer CES that year, Atari announced that the Panther was cancelled so that they could concentrate on a new machine, the 64-bit Jaguar. Behind the scenes, Atari had actually been developing both systems at the same time, but the Jaguar had progressed at such a rate that it made sense to skip the Panther.
Time Warner had also licensed the Jaguar architecture for the arcades, where it was known as the "CoJag". These systems were basically Jaguar chipsets with extra memory and some other enhancements, and resulted in the arcade games Area 51, Maximum Force, and an unreleased puzzle game called Freeze. Stock Jaguars were also used as controllers for several kiddie ride games such as Skycopter II, Speedster II, and Spaceguy. These kiddie rides were going to be deployed outside of stores such as K-Mart, various supermarkets, and Chuck E. Cheese.
The Jaguar may have been dead to corporate America and the general gaming public, but not to everyone. Texas-based Telegames published several unreleased games beginning in 1996, including Breakout 2000, Towers II, Worms, Zero 5, Iron Soldier II and World Tour Racing. A company called ICD published Air Cars (the first 8-player linkable Jaguar game) and the Cat Box networking device. Carl Forhan's Songbird Productions continues to program and publish Jaguar games, and has already released Protector, Hyperforce, Skyhammer, and Soccer Kid. 4Play released BattleSphere, a long-awaited and well received polygonal space combat game. Hasbro also dropped the licensing fees for new Jaguar titles, opening up the scene for even more development. There are also dozens of prototype games that were never released and have yet to surface to the public. You haven't seen the last of the Jaguar yet.

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